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INI File  |  1998-12-15  |  5.4 KB  |  285 lines

  1. [REQUIREDAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=29
  8. Movement0=attack
  9. Movement1=away
  10. Movement2=away2
  11. Movement3=back
  12. Movement4=backJump
  13. Movement5=die
  14. Movement6=jump
  15. Movement7=left
  16. Movement8=magicReact
  17. Movement9=out
  18. Movement10=portal
  19. Movement11=pullunder
  20. Movement12=react
  21. Movement13=reactback
  22. Movement14=right
  23. Movement15=run
  24. Movement16=runJump
  25. Movement17=stop
  26. Movement18=walk
  27. Movement19=waterrun
  28. Movement20=waterwalk
  29. Movement21=jumprun
  30. Movement22=jumpstop
  31. Movement23=runstopleft
  32. Movement24=runstopright
  33. Movement25=stoprun
  34. Movement26=stopwalk
  35. Movement27=walkstopleft
  36. Movement28=walkstopright
  37.  
  38. nRequiredLoops=21
  39. nSpecificLoops=0
  40. nTransitionLoops=8
  41.  
  42. ;Required Animations-------------------------------------------------------
  43. [movement0]
  44. frames0=30
  45. loop=c_stop.kqs c_stop 0.000000 1.0 1 1
  46. nCue=0
  47. nTransition=0
  48.  
  49. [movement1]
  50. frames1=7
  51. loop=c_shth.kqs c_shth 0.000000 1.0 0 0
  52. nCue=0
  53. nTransition=0
  54.  
  55. [movement2]
  56. frames2=7
  57. loop=c_shth.kqs c_shth 0.000000 1.0 0 0
  58. nCue=2
  59. cue0=2.571429 playsound sheath
  60. cue1=4.428571 footstep
  61. nTransition=0
  62.  
  63. [movement3]
  64. frames3=20
  65. loop=c_walk.kqs c_walk 0.000000 -1.0 1 1
  66. nCue=2
  67. cue0=0.600000 footstep
  68. cue1=0.200000 footstep
  69. nTransition=0
  70.  
  71. [movement4]
  72. frames4=32
  73. loop=c_bkjmp.kqs c_bkjmp 0.000000 1.0 0 0
  74. nCue=6
  75. cue0=0.656250 footstep
  76. cue1=0.687500 footstep
  77. cue2=0.687500 playsound jumpland
  78. cue3=0.187500 footstep
  79. cue4=0.218750 footstep
  80. cue5=0.218750 playsound jump
  81. nTransition=0
  82.  
  83. [movement5]
  84. frames5=45
  85. loop=c_die.kqs c_die 0.000000 1.0 0 0
  86. nCue=3
  87. cue0=0.000000 playsound conrdies
  88. cue1=0.555556 playsound whipout
  89. cue2=0.155556 footstep
  90. nTransition=0
  91.  
  92. [movement6]
  93. frames6=33
  94. loop=c_jump.kqs c_jump 0.000000 1.0 0 0
  95. nCue=5
  96. cue0=0.818182 footstep
  97. cue1=0.848485 footstep
  98. cue2=0.090909 footstep
  99. cue3=0.151515 footstep
  100. cue4=0.181818 playsound jump
  101. nTransition=0
  102.  
  103. [movement7]
  104. frames7=16
  105. loop=c_pivlt.kqs c_pivlt 0.000000 1.0 1 1
  106. nCue=2
  107. cue0=0.625000 footstep
  108. cue1=0.312500 footstep
  109. nTransition=0
  110.  
  111. [movement8]
  112. frames8=46
  113. loop=c_wprct.kqs c_wprct 0.000000 1.0 0 0
  114. nCue=3
  115. cue0=0.739130 footstep
  116. cue1=0.826087 footstep
  117. cue2=0.108696 playsound magicrct
  118. nTransition=0
  119.  
  120. [movement9]
  121. frames9=7
  122. loop=c_shth.kqs c_shth 0.000000 1.0 0 0
  123. nCue=2
  124. cue0=0.142857 playsound unsheath
  125. cue1=1.285714 footstep
  126. nTransition=0
  127.  
  128. [movement10]
  129. frames10=21
  130. loop=c_portl.kqs c_portl 0.000000 1.0 0 0
  131. nCue=0
  132. nTransition=0
  133.  
  134. [movement11]
  135. frames11=69
  136. loop=c_drdn.kqs c_drdn 0.000000 1.0 0 0
  137. nCue=0
  138. nTransition=0
  139.  
  140. [movement12]
  141. frames12=13
  142. loop=c_react.kqs c_react 0.000000 1.0 0 0
  143. nCue=1
  144. cue0=0.000000 playsound conrouch.wav
  145. nTransition=0
  146.  
  147. [movement13]
  148. frames13=30
  149. loop=c_rctbk.kqs c_rctbk 0.000000 1.0 0 0
  150. nCue=1
  151. cue0=0.000000 playsound conrowbk.aud
  152. nTransition=0
  153.  
  154. [movement14]
  155. frames14=16
  156. loop=c_pivrt.kqs c_pivrt 0.000000 1.0 1 1
  157. nCue=2
  158. cue0=0.750000 footstep
  159. cue1=0.375000 footstep
  160. nTransition=0
  161.  
  162. [movement15]
  163. frames15=15
  164. loop=c_run.kqs c_run 0.000000 1.0 1 1
  165. nCue=2
  166. cue0=0.866667 footstep
  167. cue1=0.400000 footstep
  168. nTransition=2
  169. transition0=0.866667 stop 0.000000 runstopright
  170. ;toFrames0=30
  171. transition1=0.466667 stop 0.000000 runstopleft
  172. ;toFrames1=30
  173.  
  174. [movement16]
  175. frames16=19
  176. loop=c_rnjmp.kqs c_rnjmp 0.000000 1.0 0 0
  177. nCue=3
  178. cue0=0.157895 footstep
  179. cue1=0.157895 footstep
  180. cue2=0.157895 playsound jump
  181. nTransition=2
  182. transition0=1.000000 run 0.000000 jumprun
  183. ;toFrames0=15
  184. transition1=1.000000 stop 0.000000 jumpstop
  185. ;toFrames1=30
  186.  
  187. [movement17]
  188. frames17=30
  189. loop=c_stop.kqs c_stop 0.000000 1.0 1 1
  190. nCue=0
  191. nTransition=2
  192. transition0=-1 run 0.800000 stoprun
  193. ;toFrames0=15
  194. transition1=-1 walk 0.200000 stopwalk
  195. ;toFrames1=20
  196.  
  197. [movement18]
  198. frames18=20
  199. loop=c_walk.kqs c_walk 0.000000 1.0 1 1
  200. nCue=2
  201. cue0=0.600000 footstep
  202. cue1=0.200000 footstep
  203. nTransition=2
  204. transition0=0.100000 stop 0.000000 walkstopleft
  205. ;toFrames0=30
  206. transition1=0.600000 stop 0.000000 walkstopright
  207. ;toFrames1=30
  208.  
  209. [movement19]
  210. frames19=19
  211. loop=c_swrun.kqs c_swrun 0.000000 1.0 1 1
  212. nCue=2
  213. cue0=0.684211 footstep
  214. cue1=0.315789 footstep
  215. nTransition=0
  216.  
  217. [movement20]
  218. frames20=24
  219. loop=c_swwlk.kqs c_swwlk 0.000000 1.0 1 1
  220. nCue=2
  221. cue0=0.500000 footstep
  222. cue1=0.166667 footstep
  223. nTransition=0
  224.  
  225. ;Transition Animations-------------------------------------------------------
  226. [movement21]
  227. frames21=6
  228. loop=cajumprn.kqs cajumprn 0.000000 1.0 0 0
  229. nCue=3
  230. cue0=0.666667 footstep
  231. cue1=0.666667 footstep
  232. cue2=0.666667 playsound jumpland
  233. nTransition=0
  234.  
  235. [movement22]
  236. frames22=18
  237. loop=cajumpst.kqs cajumpst 0.000000 1.0 0 0
  238. nCue=2
  239. cue0=0.277778 footstep
  240. cue1=0.277778 footstep
  241. nTransition=0
  242.  
  243. [movement23]
  244. frames23=11
  245. loop=ca_rstpl.kqs ca_rstpl 0.000000 1.0 0 0
  246. nCue=1
  247. cue0=0.000000 footstep
  248. nTransition=0
  249.  
  250. [movement24]
  251. frames24=11
  252. loop=ca_rstpr.kqs ca_rstpr 0.000000 1.0 0 0
  253. nCue=1
  254. cue0=0.000000 footstep
  255. nTransition=0
  256.  
  257. [movement25]
  258. frames25=7
  259. loop=ca_stprn.kqs ca_stprn 0.000000 1.0 0 0
  260. nCue=0
  261. nTransition=0
  262.  
  263. [movement26]
  264. frames26=7
  265. loop=ca_stpwk.kqs ca_stpwk 0.000000 1.0 0 0
  266. nCue=0
  267. nTransition=0
  268.  
  269. [movement27]
  270. frames27=11
  271. loop=ca_wstpl.kqs ca_wstpl 0.000000 1.0 0 0
  272. nCue=2
  273. cue0=0.000000 playsound coins
  274. cue1=0.818182 footstep
  275. nTransition=0
  276.  
  277. [movement28]
  278. frames28=11
  279. loop=ca_wstpr.kqs ca_wstpr 0.000000 1.0 0 0
  280. nCue=2
  281. cue0=0.000000 playsound coins
  282. cue1=0.818182 footstep
  283. nTransition=0
  284.  
  285.